DIGITAL LEARNING

The terms eLearning and online learning are too narrow in scope to cover the extent of new technologies and deliver models as we head toward 2020.

  • Online: self-paced learning

    Web based lessons usually delivered vis LMS (learning Management System) like Moodle or Blackboard. Self-paced because learners work through all contents, activities, assignments and instructions by themselves.

    Advantage:  Easy to scale. Easy to modify for each new batch.

    Challenge: Requires a complete rewrite of in-class lessons to adapt for online

    Design Tip: All lesson instructions must be laid out in a logical, easy to follow, order

    FYI:  Carter Education has developed over 500 hours of self-paced content

  • Online: Blended Learning

    Web based lessons, delivered via LMS or web sites that require teacher guidance and direction.  Some activities are self-paced, and others are teacher led.

    Advantage: Scalable, easy to modify, can be adapted for different learners.

    Challenge: Teacher needs to be trained to act as a curator/facilitator

    Design Tip:

    FYI: Carter Education cas created over 1000 hours of Blended Learning content

  • Online: Teacher led

    Web based lessons that are teacher led. Usually 1-1 tutoring or language learning with a set curriculum.

    Advantage: Easy to scale and give access to foreign teachers without being in country.

    Challenge: Hard to individualize and scale number of qualified teachers.

    Design Tip: Depending on age, shorter lessons are better

  • Mobile: web adapted

    Many new learning sites are being developed to easily adapt to mobile viewing, regardless of the smartphone or tablet.

    Advantage; easy access, easy to prompt/ push participation

    Challenge: Functionality of web embedded or linked media may not work on all phones

    Design Tip: Make sure your web site is as compatible as possible

  • Mobile: APPs

    This varies from everything from math & language flash cards to dynamic APPs that adjust content for each learner.

    Advantage: Fairly inexpensive and easy to roll out

    Challenge: Adaptive is much better, but needs much deeper developer skills

    Design Tip: Make it as user friendly and simple to use as possible

  • Digital Publishing: EPUB3 - Interactive Digital Books

    Stories or lessons that embed all media and resources into the digital document. Once downloaded, net access is no longer necessary.

    Advantage: Great for countries or rural areas with limited access. Works on most devices by digital e-readers.

    Challenge: Large file size because it embeds all media. Requires advanced software techniques.

    Design Tip:  Plan EVERYTHING out beforehand and get a graphic designer to help

    FYI:  Carter Education is now focusing on this medium and will soon develop some ‘how to’ videos

  • Digital Publishing: Interactive PDFs

    Similar to EPUB3, but can be read without an e-reader.

    Advantage: Easily distributed and downloaded.

    Challenge: Still requires some technical skill to develop even though not as fully interactive as EPUB3.

    Design Tip: PDFs are easily unlocked, EPUB3 is better to monetize

  • Digital Publishing: Digital Textbooks

    Most major education publishers have had digital textbooks available for many years now.

    Advantage: less weight to carry for learners

    Challenge: May need to access interactive material through an external web site.

    Design Tip:  Publishers should start to include more embedded resources

  • AR (Augmented reality):

    The process whereby specific software overlays digital information over real life live photos or video. From a learning perspective, museums are currently making best of use of this medium by providing as much or little information the user wants about specific exhibits.

    Advantages: An amazing way to enhance anything that is visible. Plays on most smartphones/tablets.

    Challenge: Extensive skill and specific software needed to set it up.

    Design Tip: This is the real future of education so start playing with free software

    FYI:  In 2019, Carter Education is now focusing on this medium

  • VR (Virtual reality):

    The process whereby information is ‘lived’ in a real time in a completely simulated environment.

    Advantages: Excellent replacement for high cost simulations (pilots) or life threatening (medical etc.) situations.

    Challenges:  incredibly costly and highly technical.

    Design Tip:  Leave it to the big companies till the price comes down